INVALID_ADDRESS wrote:
>This is a volumetric substraction.
>
Its odd... I read the previous post, and so I know the what and how... but
to me it looks like a spline used to subtract sphere placed along said
spline from another larger sphere.
Like: object{My_sphere translate My_spline(clock)}
plus a loop that says like:
difference{
Big_sphere
#while(step<clock)
object{My_sphere translate My_spline(step)}
#declare step = step + (1/final_frame)
#end
}
so that you get a chunk taken out wherever a sphere passes through the
larger sphere. Though you might not want the steps to be based on the
clock...
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